Background

Course: Crafting Interactions 

Role: Wireframing, Final Presentation


Share in Person is a mobile application I created with a team of 3 classmates for our Crafting Interactions course. The course primarily focused on storytelling, prototyping, and coding. For our final project, we were prompted with a number of provocations, but decided to focus on notifications. Initially, we explored how we could design a solution that would allow notifications to aid our memory and encourage situational awareness instead of distract us from being in the moment we're in. 

Initial Concepts

Geo-Fencing, Location - Based Notifications While thinking about what makes the notification experience a pain, we agreed that often times they come while we're busy, engaged, or uninterested in the information they're providing. We began to wonder, what if you could select the types of notifications you receive at certain locations? This concept allows users to create location-based profiles, using geo-fencing. For example, when I'm at school, I don't mind notifications from email, Hangouts (the main communication tool between my classmates and I) and iTrans.     

Geo-Fencing, Location - Based Notifications

While thinking about what makes the notification experience a pain, we agreed that often times they come while we're busy, engaged, or uninterested in the information they're providing. We began to wonder, what if you could select the types of notifications you receive at certain locations?

This concept allows users to create location-based profiles, using geo-fencing. For example, when I'm at school, I don't mind notifications from email, Hangouts (the main communication tool between my classmates and I) and iTrans. 

 

 

Pre-Emptive, Situational Notifications Our brainstorming also led us down a path of making notifications more useful. We began to wonder how we could make notifications work for us.  This concept uses data from users' calendars and location to remind them of upcoming events and suggest ways to prepare. For example, your friend John's birthday is coming up and as you walk past a Duane Reade, you received a notification reminding you that his birthday is coming up and informing you that Duane Reader has cards on sale. 

Pre-Emptive, Situational Notifications

Our brainstorming also led us down a path of making notifications more useful. We began to wonder how we could make notifications work for us. 

This concept uses data from users' calendars and location to remind them of upcoming events and suggest ways to prepare. For example, your friend John's birthday is coming up and as you walk past a Duane Reade, you received a notification reminding you that his birthday is coming up and informing you that Duane Reader has cards on sale. 

Ambient, Learning Notifications Another idea we explored is the idea of machine learning as it relates to notifications. We considered apps like Mailbox and now, Apple Mail because of their swipe and auto-swipe features. We considered the idea of a notification system that learned what type of notifications users like and dislike.  This concept allows users to swipe notifications and decide how they want to respond. A simple "Got it" lets the system know a notification was useful, "Snooze" will make a notification resurface at a later time, and "Don't care" lets the system know that a user wasn't too fond of the notification. Similar to the way many people treat their emails as to-do items, this system turns notifications into to-dos. As time passes, the system will learn which notifications users don't like and suggest that those notifications be turned off. 

Ambient, Learning Notifications

Another idea we explored is the idea of machine learning as it relates to notifications. We considered apps like Mailbox and now, Apple Mail because of their swipe and auto-swipe features. We considered the idea of a notification system that learned what type of notifications users like and dislike. 

This concept allows users to swipe notifications and decide how they want to respond. A simple "Got it" lets the system know a notification was useful, "Snooze" will make a notification resurface at a later time, and "Don't care" lets the system know that a user wasn't too fond of the notification. Similar to the way many people treat their emails as to-do items, this system turns notifications into to-dos. As time passes, the system will learn which notifications users don't like and suggest that those notifications be turned off. 


Feedback

After sharing these concepts with our professors and classmates we received the following feedback:

  • Since our initial POV is that notifications distract us from the moment we're in, are there other ways to minimize distraction or bring people closer?

With this question in mind, we decided to think more intently about the notifications we cause others to receive and the notifications we receive. After a bit of dialogue, we realized that many of the notifications we send and receive are as a result of sharing. We all agreed that people tag us in things, like funny cat videos and crazy pictures on Instagram, and we do the same. We also noted that we all take screenshots of things to share with our friends and family. This realization was a major turning point for us, as we decided to focus on bringing people together through notifications. 

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Final Concept

We chose to create an OS level app for iOS, that allows users to save any content from any app to a specific contact. When the user is within proximity to that contact, they will receive a notification reminding them to share the content they saved, in person. Ideally, this concept would allow for more in person conversation and encourage users to discuss the content more than they would if they just tagged or emailed a friend.

We started off by sketching out the user flow. 

Once we agreed on the flow, we wireframed examples of content users might save. 

How It Works

As users view content on their phones, Share in Person would allow them to tap and hold on any piece of content to save it to a friend's stream. When users are in proximity of those friends, Share in Person reminds them to share the content they saved.